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Megadoom II
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MEGADOOM II - iso.7z
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MEGADOOM II.ISO
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doom
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editors
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wadfile
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d2convrt
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sample.rsp
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Text File
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1994-12-14
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929b
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28 lines
# sample response file for DM2CONV
# try to convert some of your wads using this response:
# DM2CONV file_in file_out @SAMPLE.RSP
# N.B.: comments can begin with # ' ; %
% turn on debugging to see how many objects are substituted
/DEBUG
% change each shotgun into a super shotgun (wow!)
shotgun=supershotgun 'doesn't affect shotguns dropped by dying sergeants
% at least 1 of: megasphere, archvile, berserk, supershotgun
demo,imp,serg,baro,caco,spec,lost=megasphere@1,archvile@1,berserk@1,ssh@1
% create new monsters from old ones
imp=chaingundude@20%
cacodemon=painelemental@10%
baron=arachnotron@5%,revenant@5%,hellknight@30%
% troopers are too weak: better transform them into useful things
trooper=chaingundude@10%,medikit@10%,stimpack@15%,healthpotion@20%
% convert DOOM 1 texture into similar DOOM 2 texture
% delete the following line if you use DM2CONV.WAD
/TEXTURE
% remap MUSICS
/M